Felix Oesinghaus is an illustrator and 3D artist, focusing on depicting fantastical subjects in a realistic painterly style in both digital and traditional media.
His 3D work has been focused on the games industry, creating 3D assets and materials as well more technical art within game engines.
Felix is currently working on a freelance basis and available for commercial inquiries via email.
CV
2021 – now | Freelance Illustrator & 3D Artist |
2022 | 3D Artist @ Goodpatch GmbH |
2019 – 2021 | Student Assistant @ HU Berlin |
2017 – 2021 | Computer Science BA |
2013 – 2017 | Game Design BA |
2016 | 3D internship @ A4VR, Düsseldorf |
3D Skills
– Blender (low+high poly modeling, UVs, rigging, baking)
– Zbrush (high poly sculpting)
– Substance Painter/Designer (texture painting, procedural textures)
– Photoshop (texturing, painting)
– Unreal Engine (advanced knowledge of Material Editor, Particle system, lighting, some blueprint experience)
– Unity (advanced knowledge of Material Editor/ Amplify Shader, scene creation)
– Level optimization (modular assets, LOD Meshes, light map baking, minimizing texture count & size)
– Coding (Python, C/C++, Java)