Hall of Mirrors – Château de Versailles
I wanted to challenge myself by taking on more complex architecture so as a fun personal project I recreated the Hall of Mirrors in Versailles in Unreal Engine 4.
Unfortunately I couldn’t shoot my own reference photos so I mainly used wikipedia, google and pinterest and a lot of guesswork to determine the proportions and details of the room.
Most things in the Hall consist of different kinds of marble, gold and wood so I heavily relied on tiling textures rather than giving every asset an individual texture.
I made these in Substance and set up different variables to make them easily adjustable. Since Unreal 4 uses PBR shading I mostly focus on diffuse, normal and roughness maps.
I sculpted almost all of the detail very close to reference but for some elements like the ceiling there were no clear references so it’s more of a loose interpretation with various paintings sliced together. For most of the ornamental detail I used a lot of planes with alpha masks to avoid highly complex silhouettes in the models