Project Purge is first-person game focused on exploration. You are a drone sent to reclaim a long lost territory and getting rid of whatever lurks there.
Gameplay was not the primary focus of this project, rather we were focused on making a very visually compelling semi-realistic environment.
Duration: 10 weeks
Team Size: 3 people
Technology: Unreal Editor 4,Blueprints
I worked on: 3D Assets, Materials, Particles, Level Design
It was part of the assignment to use the Unreal Kite Demo Asset Collection to help speed up the process given the timeframe, but I ended up altering most of them quite a bit because they did not fit our artistic vision or performance budget.
My focus was to make the assets as modular, versatile and clean as possible.